Knights of San Francisco

Knights of San Francisco

By Raindead

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Things to know before you buy:

* This is a short recreation: about 90 minutes.

* The background music is something but medieval. This is by design.

* It’s all a bit bizarre.


Explore what remains of the traditional city of San Francisco and expertise dynamic fight in this RPG text sport.

What if goblins, ogres, and dragons weren't imagined? What if our ancestors were, unwittingly, foretelling the future? Find your self in that future, centuries from now, among the many ruins of what was as quickly as the 21st century – the place these terrifying creatures roam freely…

Heavily inspired by modern tabletop RPGs like Dungeon World, this recreation places you within the sneakers of a young necromancer on a quest. Battle monsters, increase the useless, and discover what remains of the ancient city of San Francisco.



* Dynamic Combat: Simulated to the extent of individual body elements. Cleave off someone’s leg, take it, and bash it over their head! A Natural Language Generation system explains what's taking place to you in plain English.

* Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you would lose recruits in your celebration.

* A Living, Breathing World: Lots of the text is not pre-written, but generated. The world continues on with out you.

* Quick Gameplay: Hop proper into the fray! Experience computerized saving and no loading screens.


This recreation is a labor of affection of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb. It is relatively brief, and may be finished in about ninety minutes.

The gameplay is closer to tabletop position taking part in games than to traditional laptop RPGs. Instead of presenting you with numbers and graphics, the game tells you what's taking place, the same way a dungeon grasp would. Things are still meticulously tracked in the background, however there are no big tables to look at or tactical maps to read.