# Math Games 1st Grade LITE

### By Carlsen Verlag

Dear parents, we wish to give you the risk to have a free look at our app Connie's Math Games 1st Grade with this LITE model . We hope you and your youngsters take pleasure in learning Math with Connie!

FULL VERSION

Connie lets your baby expertise plenty of great adventures within the Knight's Castle while practicing all of the necessary math problems taught in the course of the first yr at college. The app was developed in cooperation with educationalists and designed specifically to enable playful learning.

HIGHLIGHTS

• Nine learning areas, unlocked by completing them in a defined order.

• Various problem levels to adapt the learning games to the kid's present knowledge.

• Individual suggestions and studying hints.

• Three-tier reward system for long-term motivation.

LEARNING AREAS

1. Counting

The dragon Merlin gets pink spots from sneezing. And they don't disappear till your child has counted them all.

2. Number sequences

Treasure chests are stacked within the treasury of the Knight's Castle. The treasurer has numbered them and cast a spell in order that they'll only be opened in the best order.

3. More, much less or equal

Felix the mouse needs to get to his girlfriend Emily. Unfortunately, there are a couple of gaps in the battlements that forestall him from reaching his damsel. Your youngster is requested to help by slotting the correct symbol (greater than, lower than or equal to) into a gap on the wall between a series of numbers.

The king and the queen hold their crowns in a shelf. They need your baby to assist them add them all up.

5. Breaking up numbers

Two canons are used to follow breaking apart numbers. Your baby is requested to load the canons in such a means that the numbers on the balls add as much as a sure number.

6. Subtracting

Sammy the spook makes some of the knights' helmets on the shelf disappear during the witching hour. Your baby is requested to subtract the clear helmets from the opaque ones so as to solve the duty.

7. Swapping places

The residents of the castle have gotten their clothes combined up on laundry day. To remedy the workouts, your child is asked to search out the swapping tasks that belong together after which calculate the outcomes.

8. Inverse equations

The bats need to be put to bed. Your youngster is requested to search out the matching pairs of bats with the same math problems and then calculate the inverse equation in each case.

9. Bridging by way of ten

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